Implementing the elements of gamification at the University of Iceland (UoI) area at the UTmessan (ITmass conference) in February 2020.
Each year at UTmessan the UoI invites the public to experience and learn about research and projects connected to computer science, information technology and computer engineering. In February 2020 at UTmessan we invited our guests to participate in a treasure hunt, where the only thing they would need was a smartphone with a Bluetooth connection.
In the game participants visited several stations in the exhibition area and answered a few questions and solved tasks that were connected to the subject on each station. Participants collected points through the game and were able to learn more about science and have fun at the same time.
The focus of this presentation will be on the preparation, the process and the outcome of this project.